Pangleode

8-27-2008

Squarescales sleeps with Kiva and Nataza both. Hidmiquu and Frengele snoop around the house above the fire pit. Hid finds a library with many books and scrolls.

Hid then phases into a room containing Palps, the fly-man. Nataza and Kiva both return to the locked study where Hid and Palps are talking. Nataza and Kiva bend over for Palps and he checks for squarescales’. Palps then summoned The Mutant guide from his alternate dimension.

Palps explains that he needs the seed to woo the evil goddess Lolth. The Mutant guide explains that his purpose is to lead someone to Lolth’s audience chamber, they both expect to be killed by Lolth during the mating process. An omen told them that they would lead the PCs to Lolth, who guarded the entrance to Murcaado’s lair.

The PCs eat some Sigil Mints, which heal the PCs. The Sigil Mints will rot almost immediately when taken from their pots.

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8-5-2008

PCs find crevasse-like rift in ground, 300 ft deep 1/2 mile long, with lava flowing up the far end. There are ledges leading to a cavern at the bottom. As Hidmiquu enters the rift, he and Squarescales have a vision of the Mutant Guide. Hidmiquu also sees a bridge over a pit of fire, and intuits its direction from his current location.

 

The PCs enter a hewn stone corridor, and they travel for a mile. Frengele detects that they are descending slowly as they walk. At the mile point, Hidmiquu senses that the Mutant Guide is beyond the southern wall on their right. There is a secret door there, and it is trapped, according to Squarescales' wand. They break the hardened seal on the door, and disable the trap. They enter a narrow corridor beyond and trigger another trap that causes lava to flow down the corridor behind them. Squarescales puts up a wall of force that stops the flow.

 

The PCs find the fire pit with the bridge, and Hid discerns that the Mutant Guide is there. The bridge leads to a red-brick keep. Within the keep are two beautiful women, called Nataz and Kiva. They are very friendly and frisky, flirting openly with all the PCs. Hidmiquu invisibly investigates the keep as the others have tea with the women. No one drinks the tea. Hidmiquu almost falls into the fire pit when he phases beyond a door that leads to the outside.

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Otyughs and Omnimentals

PC approach the rift, ash falls from the sky.

 Hidmiquu gets to the banks of a slowly flowing mass of thousands of Otyughs, feasting on a flow of sewage.

As PCs approach the rift, a cloud of ash appears. Spinney recons the cloud, and sees a disturbance in the center. Hid moves in, and provokes from the Omnimental within. The cloud obscures vision for a couple rounds, and the Omnimental gets a few hits on Hidmiquu, and knocks him over with an Awesome blow.  The smoke starts to clear, and Frengele is able to shoot. Hid is knocked prone again, and breathes a cold breath weapon, causing the Omnimental to break into 4 huge elementals, fire, earth, air, water.  Fire is killed by Frengele's cold arrows. A combination of Squarescale's lightning bolts, Frengele's arrows and Hid's flurry of blows  finishes the rest (after Hyrodid is dumped in the water by the air elemental).

 

 

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Magic Items

Bracers of Arcane Freedom (magic item compendium p.80) Cast arcane spells without somatic components twice/day.

The Hand Buys Squarescales a Gem of True Seeing

Buys Hidmiquu Skin Of the Celestial (magic item compendium p. 169)

Buys Frengele Quiver of Energy (magic item compendium p. 172) move action to fill quiver.

 

 

PCs discover Flotche selling his foul wares in the merchant district of Diastchlin. Hid knocks him out, summons "street judges" and they find some foul animal remnants in his box. Flotche is arrested, and Hidmiquu is sentenced to 30 days for hitting. Hid talks his way out of getting arrested, so they defer his sentence.

PCs are told there is an Earthquake-like rift appearing in Estron. There are reports that this might lead to the lair of Murcaado. After getting magic items and resting, PCs take screwpods to Estron from Diastchlin. 

 

They arrive and see a valley before them. Beyond the valley is a plateau with the rift rumbling and spewing matter. 

 

Kill ten orcs

 

Face an Elder Odopi, kill it (MM3 p. 114) 

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